WENDY HO

Experiential Designer_

Creative
Technologist_


Technology + Design to Rethink Experience
At the Intersection of Spatial, Digital, and Interactive Systems









01 TRAVARLOG
My-Duties
  • Product Design
Tools
  • Figma
  • Swift/SwiftUI
Team

Overview


TravARlog is a spatial system where tangible postcards unlock dynamic memory environments through AR
A memory exchange system is a physical postcard that acts as a key to unlocking a private AR experience between two people. Inspired by 1990s exchange diaries, the project explores how physical artifacts and immersive technology can create more intentional ways to share memories

Problem

Most memories today are shared on social media platforms where they are quickly consumed and easily forgotten


Inspiration


Koukan-nikki (Exchange Diaries)
In the 1990s, exchange diaries were shared notebooks passed between friends. Each person added thoughts, drawings, or stories before returning the diary to the other person.

Design Insight



Exchanged diary connection felt meaningful because it was private, tangible, and shared over time.
Modern digital platforms removed these qualities.The opportunity was to restore those quality through physical + digital design.

DESIGN PRINCIPLE AND GOALS


Concept



TravARlog introduces a memory exchange system combining a physical artifact and an AR experience.

  • The iOS APP - functions as a creation framework, allowing senders to curate virtual memories using spatial media and location

  • Physical Artifact - postcard acts as a unique, access key

  • Experience - only the sender and receiver can access and revisit this space

    Workflow Overview

    How TravARlog Works?

    Sender Flow:
    Capture or curate memories -> Place spatial content using the app -> Send a postcard to the receiver

    Receiver Flow:
    Scan the postcard -> Unlock the AR memory space -> Walk through and explore the experience

    “Instead of scrolling through content, users discover memories embedded in physical space.”

    USER JOURNEY


    BEHAVIOR JOURNEY


    BEHAVIOR LOGIC

    LO-FI WIREFRAME

    User Testing / Interaction Play Test

    USER TESTING — Evaluating the AR Experience

    USER TESTING — Evaluating the Interactive Objects

    WHAT WORKED


    WHAT USERS QUESTIONED

    PROTOTYPE









    Let’s Keep Memories Alive Together!